PlayStation Vita (PS Vita) : Getting start develop game with Vita SDK and HENkaku - Part 2


        Let's say Hello World! on PS Vita, it's very simple starting point when you want to do something from basic by spend zero budget without blocking except your time to do that. Is it real?, the answer is "yes". If you can pass first step from this link, you already to continue now.

Fast build sample

        I've use MacOS Sierra to develop this project, so just applied or searching from any forum if you're using Windows OS. This part i will show you rapid done build sample and dump to device then launch it. Go to this site and grab sample. After downloaded, extract zip file (i've extract on Desktop), my path lead to `/Users/poraweeraksasin/Desktop/samples-master` then from Terminal type `cd /Users/poraweeraksasin/Desktop/samples-master` and hit enter...


Now you're inside of sample PS Vita project, then typr `ls -l` and hit enter...


This list is all sample project you can build and run on your PS Vita directly without configuration but needed pass setup from official document here. I think we should get start from sdl2, it's drawing simple red rectangle on screen that good enough for start next chapter with your asset. Type `cd sdl2/redrectangle` and hit enter then you're inside redrectangle folder.

        Start build this file by typing `mkdir build && cd build` and hit enter then type `cmake ..` and hit enter...


If your config is correct, your compile with cmake should be similar like this result. From this point type `make` and hit enter again...


You should get `redrectangle.vpk` file for install on PS Vita now.

Transfer file to PS Vita

        On PS Vita connect to your WIFI router same as your MacOS machine then from PS Vita launch app `molecularShell` and press `select` waiting until it's show ip address. 



leave it now and go back to your MacOS, launch `FileZilla` app and connect to same ip address and port number same as on PS Vita appear, then go to `ux:0/data/`


Install and launch

        On MacOS copy file `redrectangle.vpk` from previous section and paste in FileZilla here `ux:0/data/`,  then disconnect `FileZilla` on MacOS. Back to PS Vita on `molecularShell` go to `ux:0/data/` and press `x` on `redrectangle.vpk` to install and waiting until 100% popup will be closed automatic then quit `molecularShell` app.



On PS Vita main screen, scroll to bottom of this page, you'll find `Red Rectangle` installed with icon image `Hello World!`, tap on it. Your first sample file will launch `Red Rectangle` on screen and auto quit after second.



And so on this is screenshot of PS Vita from iPhone 6S when it done.

 


        Hope you have fun with create game on PS Vita, if you want to know more about that read part 1, it's contain more relate link to all requirement and manual to do that. May be have next chapter for coding to use your asset display on screen if you would like to know more depends on your request.

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